﻿using UnityEngine;
using System.Collections;

public class GLOBAL : MonoBehaviour {

	public static bool isMute = false;
	
	public static float s_fSpeed = 2f;
	
	public static int s_iMeterCounter;
	
	public static int s_iDifficultLevel;
	
	public static bool s_isGameOver = false;

    public static int MAX_ENEMY = 5;

    public static int s_iProgressTime;

    public static float s_fUpStep = 2.0f;



	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
